I started by experimenting with small game projects and learning through practice. Most of my knowledge came from self learning, online resources and constantly building and improving my skills over time. We are still not perfect and we still have a lot to learn.
Frequently Asked Questions
Yes, we use AI as a tool to support development, improve workflow and speed up certain processes. However, it is always guided and reviewed by our team to make sure everything fits our vision and quality standards. We are also considering reducing its use in the future, once our budget increases and we have more human resources available.
We do aim to scale up in the future, but at the moment we don't have enough people, technical expertise, budget, or time to support larger projects properly. For now, we focus on building strong foundations with what we can manage effectively.
Right now everything we make is free to play. We use Google AdMob ads in GGS Hub and in some of our games, and some of them are optional rewarded ads that you choose to watch. That is how we try to keep the studio running without charging anyone. We don't sell player data, and GGS Coins can't be bought with real money.
Because we are a small team, and supporting a platform properly takes time, testing and money. Focusing on Android through Google Play lets us do one thing well instead of several things badly. We would like to reach more platforms in the future, and we will share it in our News section if that changes.
GGS Hub is our Android app and account system. The idea is simple: one account that follows you across our games, with your coins, cosmetics, cloud saves and leaderboard scores in one place. It also has mini-games you can download and play offline. Not every game is connected yet, but that is the direction we are heading.
We are always working on new games and updates, alongside improving GGS Hub. Our Games page shows what is available and what is coming soon, and we share progress in our News section and on Discord. As a small team we won't promise dates.
Seriously, because cheating ruins the experience for everyone who plays fair. Some of our systems automatically detect tampered scores and reward abuse. Depending on the case, we may reset progress, issue a warning, or freeze or ban the GGS Hub account. If you think we got it wrong, contact us and we will review it.
Yes, we read every message that reaches us through the contact form, email and Discord. We can't promise to answer everything publicly or to build every idea, since our time and team are limited, but feedback does shape what we fix and improve next. Bug reports with your device model and screenshots help the most.
Yes. Our Play & Demos let you try early versions right in your browser, and we sometimes run public or private testing phases for new releases. Join our Discord and follow the News page to hear about them. Constructive feedback is always welcome, just please keep unreleased content to yourself.
Our games and GGS Hub are made for players aged 13 and above. We ask for a date of birth when you create an account to enforce that, and accounts for users under 13 are not allowed. If a parent finds an underage account, they can contact us and we will delete it.
Got a Question?
If you didn't find what you were looking for, send us a message through our contact form. We read everything, though we can't promise to answer every question publicly.
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Typical response time: 24-48 hours. We read every message.
Questions We Won't Answer
We welcome honest questions and constructive criticism. However, messages that fall into the following categories will be ignored without response:
- Hostile, aggressive, or confrontational tone
- Profanity, slurs, or abusive language
- Personal attacks on team members
- Spam, self-promotion, or unrelated content
- Threats, harassment, or intimidation
- Deliberately misleading or trolling questions
- Demands for confidential business information
- Repeated identical messages (spam)