Innovation
We want to push the boundaries of game development by exploring new technology and bold ideas. Our goal is to craft experiences that challenge convention, even if we're still figuring out exactly how to get there.
An ambitious and creative game development team from Thessaloniki, Greece. We build worlds that inspire, entertain and bring players together.
Greek Games Studios is a game development team based in Thessaloniki, Greece. Founded by a small group of developers with a shared interest in game design, we work on projects across Android and PC. We're still learning, still building and still figuring things out as we go.
Our projects span action games, platformers and simulation experiences. We try to put genuine care into everything we make. At GGS, we don't claim to be industry leaders, we're just a team that enjoys building worlds and hopes players enjoy spending time in them.
We want to push the boundaries of game development by exploring new technology and bold ideas. Our goal is to craft experiences that challenge convention, even if we're still figuring out exactly how to get there.
We want to build meaningful connections with our players listening, evolving, and creating games that truly resonate. Right now we're small, but we hope to grow a global community that genuinely cares about what we make.
We aim to deliver high-quality, polished games with meticulous attention to detail. Every release is a step toward that standard and we're working to close the gap between where we are and where we want to be.
A small group of teenagers in Thessaloniki, interested in technology and games, started experimenting with development tools. No one really knew what they were doing, but they had time, curiosity and the patience to figure things out as they went.
The gaps in experience became obvious quickly. Projects fell through, deadlines were missed and coordination was messy. Some people left, others stayed. The ones who stuck around learned mostly from what went wrong.
The group decided to get a bit more organized a name, a basic logo and a social media page. It still felt small and amateur, but it was the first time they looked like an actual studio instead of just a group chat making side projects.
The team is still small, still learning and still working on its first real release. There's no guarantee any of this will work out, but they keep showing up, keep building and keep hoping that consistency will eventually matter more than luck.
The team shrank to just a few people, but they finally shipped their first games. Downloads were modest and reviews were mixed, but they did okay for a first attempt. Updates are slow and progress is uneven, but they're still building and still showing up.
Founder, CEO & Lead Developer. Still learning, still building, one project at a time.
Trying to get better at modeling, texturing and realistic environments.
We are looking for talented individuals to join our team. If you are passionate about game development, get in touch!
Got questions about how we work, our plans, or just want the unfiltered truth? Check out our Q&A page where the CEO answers honestly, no corporate fluff.
Q&A with the CEO